To fire, you must first release the safety, which is done by holding Shift or pressing either stick. The sniper can also see labels for certain partygoers: the ambassador, any suspected double agents (0-3 depending on the venue), and Toby and Damon.įinally, the sniper is armed with a single bullet, which immediately ends the game when fired. ![]() A roster of partygoers is displayed at the bottom of the screen for the sniper to keep track of those they have marked. This laser is blocked by certain obstacles in the environment, such as the wall between windows on Ballroom.īy putting the crosshair on targets and pressing the left mouse button or the controller triggers, the sniper can also highlight or lowlight partygoers to aid in remembering suspicious behavior. The sniper always projects a visible red (or green, in case you change your settings) laser straight from their crosshair so the spy has some idea of where the sniper's field of view or focus is. The sniper can also lean with the Q and E keys or the controller shoulder buttons, which can help look around obstructions. The mouse or right thumb stick is used to aim. Using the WASD or left thumb stick on the controller, they can zoom in and out and move along a horizontal track around the outside of the party. The sniper has a first-person view from the outside of the party location. ![]() ![]() ![]() While the sniper has a superior perspective and the clock on their side, they face the challenges of information overload, missing information and a manipulative spy standing in their way. Positioned on the outside of the party, the sniper is tasked with identifying and eliminating the spy before they can complete their appointed missions. The sniper is one of the two player roles that can be chosen to compete as in SpyParty.
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